-
Devlog: A Quiet Confession From Inside the Labyrinth
I did not set out to build a cathedral like this. The Widow’s Bramble Cathedral emerged slowly, almost against my will, as a place shaped by fear rather than faith. Every room felt like it was pushing back, as if the structure itself remembered the moment people fled and never came back. Thunder became part…
-
Why?
There are days when I feel like I’m walking through life just as blindly as the players who step into my game stumbling through shadows, searching for purpose, trying to make sense of a world that often feels indifferent. I think that’s why I built The Labyrinth of Time’s Edge in the first place. Not…
-
The House, The Game, and All of You
While the Lantern Was Home I want to write this down while the feeling is still close enough to touch. The last stretch at home changed me. I spent it with my family and with all of you, and it felt like time finally let me breathe. There were mornings when the house was quiet,…
-
The Vital Importance of Core Values in my Game Development
In an industry increasingly consumed by hollow trends and corporate greed, there remains a quiet but unyielding truth: that our creations, when forged from conviction, can stand as eternal monuments to the best of who we are. For me, The Labyrinth of Time’s Edge is more than just a game. It is the result of…
-
Embracing Creativity: A Game Developer’s Journey
With my surgery date approaching and Canada Day on the horizon, there will be a short pause between this post and the next-just a few days, I hope. With six weeks off work and some time to myself, I thought I’d share a few thoughts with you all. Despite everything happening in the world, I…
-
TXTCORE: A Lantern in the Dark – Building The Labyrinth of Time’s Edge
There are easier ways to make a game than writing thousands of lines in QBasic. There are engines with drag-and-drop interfaces, AI-assisted code, glossy textures, and prefab terrain. There are tools designed to churn out content, to follow formulas, to satisfy trends. I could’ve taken that path, but I didn’t. Not because I’m nostalgic for…
#ExploreNewWorlds, Adventure, AdventureGame, Affordable Gaming, CanadianGameDev, ClassicGamingRevival, creativity, ExploreNewWorlds, Fantasy, FantasyAdventure, FreeGames, Gaming, InspiredByEdmonton, Interactive Fiction, labyrinth, LanternGuideYourWay, life, mental-health, Open Source, poetry, Programming, reading, Retro, retro gaming, RetroGaming, review, Text Adventure, TextAdventure, travel, Ventureweaver, writing -
Press Start on Nostalgia: Finding Joy in Games and Life
Ever feel tired? Bored with life? Like growing older makes you yearn for the past? I know that feeling all too well. It hits me at work, in the quiet moments between tasks, when my mind drifts back to simpler times. Maybe it’s a sign—though I couldn’t tell you what it means because, let’s be…