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Devlog: A Quiet Confession From Inside the Labyrinth
I did not set out to build a cathedral like this. The Widow’s Bramble Cathedral emerged slowly, almost against my will, as a place shaped by fear rather than faith. Every room felt like it was pushing back, as if the structure itself remembered the moment people fled and never came back. Thunder became part…
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Why?
There are days when I feel like I’m walking through life just as blindly as the players who step into my game stumbling through shadows, searching for purpose, trying to make sense of a world that often feels indifferent. I think that’s why I built The Labyrinth of Time’s Edge in the first place. Not…
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The House, The Game, and All of You
While the Lantern Was Home I want to write this down while the feeling is still close enough to touch. The last stretch at home changed me. I spent it with my family and with all of you, and it felt like time finally let me breathe. There were mornings when the house was quiet,…
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Embracing Creativity: A Game Developer’s Journey
With my surgery date approaching and Canada Day on the horizon, there will be a short pause between this post and the next-just a few days, I hope. With six weeks off work and some time to myself, I thought I’d share a few thoughts with you all. Despite everything happening in the world, I…
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From Alberta with Shadows
It is I, the Ventureweaver, returning once more to share tales from the wild edges of imagination, stories that I hope will forever shift the way you see the world around you. Lately, I’ve been wandering the outer reaches of a world not many dare to explore. Creatures not born of myth or memory have…