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Devlog: A Quiet Confession From Inside the Labyrinth
I did not set out to build a cathedral like this. The Widow’s Bramble Cathedral emerged slowly, almost against my will, as a place shaped by fear rather than faith. Every room felt like it was pushing back, as if the structure itself remembered the moment people fled and never came back. Thunder became part…
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The Importance of Creation – A Thanksgiving Reflection
The Ventureweaver reflects on the creation of The Labyrinth of Time’s Edge, describing it as a profound connection between imagination and heart. As Thanksgiving approaches, they express gratitude for the journey, the people who support them, and the shared stories that enrich life, emphasizing the importance of connection and wonder.
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The Boneyard Reach – Where Silence Wears Bones
Step into the Boneyard Reach, a realm of bones, shadows, and whispers in The Labyrinth of Time’s Edge. An eerie descent into decay, built by hand in QBasic, where the dead do not rest.
Adventure, Affordable Gaming, Fantasy, fiction, Gaming, horror, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Narrative Games, Open Source, Programming, Qbasic, reading, Retro, retro gaming, short-story, Text Adventure, the labyrinth of time’s edge, travel, World Building, writing -
The Last Stand: A Letter from the Labyrinth of Time’s Edge (Indie Retro Gaming’s Final Frontier)
The Ventureweaver presents “The Labyrinth of Time’s Edge,” the last true text adventure, created over decades without compromise. It emphasizes imagination over corporate greed, rejecting trends and profit-driven models. This adventure embodies artistry, offering players a rich world filled with stories and memories, urging them to partake in a shared imaginative experience.
Adventure, adventure games, DOS Gaming, Fantasy, gamers unite, games, Gaming, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Open Source, pc gamer, pc gaming, Programming, Qbasic, Retro, retro gaming, Retro Programming, rpg, solo dev, story driven games, tech, technology, Text Adventure, the labyrinth of time’s edge, travel, video-games, writing -
New Depths, New Dangers, and Latest Additions to The Labyrinth of Time’s Edge
The Labyrinth has expanded, introducing new eerie areas filled with dangers and atmospheric challenges. Players will traverse the Catacombs of Hollow Mercy, Shrouded Crossings, Binding Halls, and Gloamspire Descent, encountering haunting sights and creatures. The creator plans a brief family break before sharing further updates on this dark journey.
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The Vital Importance of Core Values in my Game Development
In an industry increasingly consumed by hollow trends and corporate greed, there remains a quiet but unyielding truth: that our creations, when forged from conviction, can stand as eternal monuments to the best of who we are. For me, The Labyrinth of Time’s Edge is more than just a game. It is the result of…