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The Withered Orchard and the Weight of What Matters
A personal reflection by Kenneth Hawkins, creator of The Labyrinth of Time’s Edge Lately, I’ve been battling through a rough stretch with my health. There are moments when even standing upright feels like defiance. Moments when my hands tremble at the keyboard. And yet… I keep going. Not because I’m stubborn. Not because I’m chasing…
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This Game Is My Magnum Opus
You know, I’ve been thinking about this a lot lately. About why I keep doing this. About why I’ve spent so many years building this massive, strange, personal thing called The Labyrinth of Time’s Edge. The truth is, this isn’t just some game I put together for fun. This isn’t just a side project or…
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From Alberta with Shadows
It is I, the Ventureweaver, returning once more to share tales from the wild edges of imagination, stories that I hope will forever shift the way you see the world around you. Lately, I’ve been wandering the outer reaches of a world not many dare to explore. Creatures not born of myth or memory have…
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The Adventurer’s Ballad: A Poem for Gamers
I’ve been unbelievably sick, and if you’ve watched my latest video, you know I’m going through a rough patch. I usually post about what I’ve been working on and what to expect in the future, but right now, I’m focused on expanding the Iron Hold Mine, crafting something truly memorable for the Ice Spiders you’ll…
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Dev Notes from the Edge: A Lantern in the Dark
Greetings, fellow adventurers. This past week, I’ve been lost in thought-drifting between daydreams of frozen paths, forgotten realms, and the reality of daily life. Like many of you, I have to work for a living, carving out hours for my craft between shifts and family time. And truth be told, there are moments I wish…
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2,000 Rooms and a Clock Tower of Terror: A Developer’s Update
Greetings, fellow adventurers!It is I—your devoted architect of the unknown—here to share something monumental: 🎉 The game has officially reached the 2,000-room mark! 🎉 That’s right—you can now journey through 2,000 distinct, hand-crafted rooms, each woven with atmosphere, mystery, and that unmistakable vintage charm. And the latest addition? Oh, it’s something special. This new chapter…
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We Were Adventurers Once: A Plea to Rediscover the Magic of Text Adventures
Do you remember the first time you played a text adventure? The flicker of the CRT, the clack of the keyboard, and the quiet hush of the world falling away as your imagination took center stage? There were no flashy cut scenes or bloated installs. Just you, a blinking cursor, and a voice—written in humble…
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The Labyrinth of Time’s Edge: A New Era Begins — Save, Explore, and Forge Your Legend!
Greetings, fellow adventurers! Today, I am proud to introduce something that has been a long time in the making. Over the past few days, I’ve dedicated a large portion of my time to refining the look and feel of the game — updating the original “Print Commands” so they now run more smoothly and fit…
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Reviving Forgotten Worlds: An Easter Reflection and a Look Into My Dream Game
Happy Easter to all you amazing adventurers, wherever you may be in the world and whatever gaming system you’re currently enjoying! It’s mid-April already—can you believe it? If someone had told me I’d be spending this time creating and documenting the game of my dreams, I wouldn’t have believed them. Yet, here I am, and…
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New Realms and Endless Adventures!
Greetings, fellow adventurers, and welcome back to another blog post, where I discuss the latest additions and developments in the game. This week, I’ve been diligently reformatting the original rooms from the source code into a new file titled “rooms.txt.” With that task completed, I’ve now begun mapping and writing detailed room descriptions for an…