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Warm Pixels: The Forgotten Art of the Computer Christmas Card
In the past, Christmas cards were personal creations shared through computers, not mere clicks. These early programs, crafted in BASIC, invited creativity and intention, capturing moments and emotions. They contrasted with today’s fast-paced digital culture, reminding us that meaningful expression can be gentle and personal, resonating with warmth and care.
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Devlog: A Quiet Confession From Inside the Labyrinth
I did not set out to build a cathedral like this. The Widow’s Bramble Cathedral emerged slowly, almost against my will, as a place shaped by fear rather than faith. Every room felt like it was pushing back, as if the structure itself remembered the moment people fled and never came back. Thunder became part…
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A Holiday Reflection: Gratitude, Family, and the Magic of Simple Games
As the holidays approach, I reflect on what truly matters: my loving family and supportive community. This project embodies creativity and nostalgia in gaming, celebrating simple yet impactful experiences. It highlights that passion, not budget, fuels innovation. I wish everyone a season of rest and reconnection with what brings meaning to their lives.
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Why?
There are days when I feel like I’m walking through life just as blindly as the players who step into my game stumbling through shadows, searching for purpose, trying to make sense of a world that often feels indifferent. I think that’s why I built The Labyrinth of Time’s Edge in the first place. Not…
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Into the Great Hall: A Journey Through Memory, Illusion, and Descent
There are places in The Labyrinth of Time’s Edge that don’t just exist as locations. Some spaces feel alive, aware, or even mournful. The Castle at the Edge of Time is one of those places, and the transition from its Great Hall into Dungeon Floor One creates one of the most memorable emotional shifts in…
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The Horror Philosophy Behind the Labyrinth
The Labyrinth aims to redefine horror, focusing on atmospheric and psychological elements rather than cheap jump scares. It creates an unsettling world where players feel observed and considered, evoking dread through imagination and suggestion. This unique approach fosters a lingering fear, emphasizing presence and the haunting nature of a world that remembers lost souls.
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Where Words Become Worlds: A Poem
The piece reflects on the enduring significance of text adventures in gaming. It emphasizes their artistic value and roots in imagination, describing them as stories and prayers rather than mere games. The author expresses a commitment to continue this craft, believing that words can create worlds that resonate deeply, invoking a sense of timeless magic.
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The Free QBasic Game You Need to Experience Now: Part II The Castle Breathes Again
The Dream That Refused to Die If you grew up when games came on floppies and manuals smelled like ink and adventure, you remember that first spark, when imagination did the rendering, and every word on a black screen felt like the start of something eternal. That spark never died. It’s here, alive, glowing faintly…
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The Free QBasic Game You Need to Experience Now
When I was a kid, I learned that the most powerful graphics card in the world was a book and a lamp. You opened the cover, you turned on the light, and entire worlds appeared. That same feeling lives in The Labyrinth of Time’s Edge, a free QBasic text adventure that has now grown into…
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The Descent of Time: Three New Realms Within the Castle
The Shimmering Return There are moments within The Labyrinth of Time’s Edge where the world itself seems to remember what it once was, a fleeting shimmer, a reflection of purity before the rot took hold. That is where this new journey begins. “The world begins to twist and shimmer, the rot peeling away as reality…