-
The Free QBasic Game You Need to Experience Now: Part II The Castle Breathes Again
The Dream That Refused to Die If you grew up when games came on floppies and manuals smelled like ink and adventure, you remember that first spark, when imagination did the rendering, and every word on a black screen felt like the start of something eternal. That spark never died. It’s here, alive, glowing faintly…
-
Why NPCs Should Feel Human, And How My Game is Building Something More
In most games, NPCs (Non-Player Characters) feel like scripted mannequins, mere vessels to hand you quests, sell items, or fill in the background noise of a town. They’re there, but they’re not alive. They exist within narrow scripts, repeating the same lines, oblivious to your presence beyond their designated trigger. But in The Labyrinth of…
-
We Were Adventurers Once: A Plea to Rediscover the Magic of Text Adventures
Do you remember the first time you played a text adventure? The flicker of the CRT, the clack of the keyboard, and the quiet hush of the world falling away as your imagination took center stage? There were no flashy cut scenes or bloated installs. Just you, a blinking cursor, and a voice—written in humble…
-
Expanding the Adventure: New Areas and Big Dreams.
Greetings, fellow adventurers! Welcome to another weekly edition of my ever-ongoing blog about my text adventure game—my dream game, my magnum opus… okay, I’ll stop. This past week has been a whirlwind of designing new locations for the game. But first, a quick life update. I managed to bank some extra hours at work and…
-
The Journey Beyond the Quest: What Lies Outside the Ending
Greetings, fellow adventurers and welcome to another venture into The Labyrinth of Time’s Edge. The Clockmaker’s Grave The first new addition is a location that I absolutely love: The Clockmaker’s Grave. This haunting area is a surreal fusion of a living clock and a forgotten graveyard—two concepts that, at first glance, seem incompatible, yet together…
-
Finding Myself in the Worlds I Build
The harsh winter in Edmonton has prompted me to focus on game development, bringing creativity and purpose during challenging times. As they redesign maps and explore smaller game locations, memories of past adventures resurface. This project serves as both therapy and a tribute to classic games, offering hope amidst chaos.
-
900 Rooms Deep: Adventures, Bats, and the Abyss
I hope this update finds you all doing well! It’s been a little while since my last post, but trust me, I’ve got some exciting things to share with you. I’m thrilled to announce that I’ve reached the 900-room milestone in the game! This includes the newly expanded mine area, where you’ll encounter a mysterious…
-
A Love Letter to the World of Text Adventures
With every passing day, I dedicate myself to working on my game—a project born from a deep passion. This isn’t just a game for me; it’s a love letter to the timeless genre of computer games. It’s a world shaped by words, where the most powerful graphics processor is the human mind. In this ever-expanding…
-
Christmas Inspiration: From Childhood Games to Creative Adventures
The latest update on the YouTube channel showcases the game “The Labyrinth of Time’s Edge.” A preview highlights current progress, including bug fixes and NPC dialogue development. The creator expresses excitement for feedback and reflects on cherished holiday memories of gaming, emphasizing the joy of character creation in their work.