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Why Text Adventures Are the Purest Form of Artistic Programming
The Forgotten Language of Play In the modern landscape of gaming, where sprawling open worlds are rendered in dazzling photorealism and budgets rival Hollywood blockbusters, it is easy to forget that the roots of interactive storytelling began not in graphics but in words. Text adventures, interactive fiction that unfolds through typed commands and written descriptions,…
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TXTCORE: A Lantern in the Dark – Building The Labyrinth of Time’s Edge
There are easier ways to make a game than writing thousands of lines in QBasic. There are engines with drag-and-drop interfaces, AI-assisted code, glossy textures, and prefab terrain. There are tools designed to churn out content, to follow formulas, to satisfy trends. I could’ve taken that path, but I didn’t. Not because I’m nostalgic for…
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Mapping Mysteries: A Love Letter to Mazes and Imagination
Amid heavy snowfall, the author reflects on the imaginative aspects of game design, particularly the allure of underground caves and mazes. They express a fascination with crafting environments filled with mystery and challenges, planning to include mazes as engaging elements. Excitement surrounds the creative process, culminating in a heartfelt connection with their audience.
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A quite night at home.
On a reflective December Sunday night, the author reminisces about a simple childhood, marked by a fascination with technology and text adventures. Despite not having the latest gadgets, these games ignited a passion that led the author to create their own text adventure game. The project involves meticulous planning of areas, lore, characters, and dialogue.…