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The Vital Importance of Core Values in my Game Development
In an industry increasingly consumed by hollow trends and corporate greed, there remains a quiet but unyielding truth: that our creations, when forged from conviction, can stand as eternal monuments to the best of who we are. For me, The Labyrinth of Time’s Edge is more than just a game. It is the result of…
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TXTCORE: A Lantern in the Dark – Building The Labyrinth of Time’s Edge
There are easier ways to make a game than writing thousands of lines in QBasic. There are engines with drag-and-drop interfaces, AI-assisted code, glossy textures, and prefab terrain. There are tools designed to churn out content, to follow formulas, to satisfy trends. I could’ve taken that path, but I didn’t. Not because I’m nostalgic for…
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My manifesto : The Labyrinth of Time’s Edge – A Decades-Long Odyssey in Text Adventures
Step into a world built not by corporations or algorithms, but by the hands of a single dreamer over decades. The Labyrinth of Time’s Edge is more than a game—it’s a living world crafted with passion, persistence, and purpose. Every room, every eerie whisper in the dark, every path that forks into mystery, was written…
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Reviving Forgotten Worlds: An Easter Reflection and a Look Into My Dream Game
Happy Easter to all you amazing adventurers, wherever you may be in the world and whatever gaming system you’re currently enjoying! It’s mid-April already—can you believe it? If someone had told me I’d be spending this time creating and documenting the game of my dreams, I wouldn’t have believed them. Yet, here I am, and…