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Secrets Beneath the Cemetery
With Christmas now in the rearview mirror, and the festive memories lingering warmly in our hearts, we slowly return to the mundane rhythms of daily life. But before the post-holiday blues fully set in, I wanted to share a spark of joy: I’ve completed the next section of the game…The Cemetery! This marks another piece…
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Merry Christmas everyone.
This is going to be a short post, one that I hope finds you all well. On this special day, I want to wish you all peace during these trying times. As for the game, I have finished adding the items for the first three maps and will be working on the cemetery and the…
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Christmas Inspiration: From Childhood Games to Creative Adventures
The latest update on the YouTube channel showcases the game “The Labyrinth of Time’s Edge.” A preview highlights current progress, including bug fixes and NPC dialogue development. The creator expresses excitement for feedback and reflects on cherished holiday memories of gaming, emphasizing the joy of character creation in their work.
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Mapping Mysteries: A Love Letter to Mazes and Imagination
Amid heavy snowfall, the author reflects on the imaginative aspects of game design, particularly the allure of underground caves and mazes. They express a fascination with crafting environments filled with mystery and challenges, planning to include mazes as engaging elements. Excitement surrounds the creative process, culminating in a heartfelt connection with their audience.
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Getting Lost in My Own Text Adventure
Just a quick update on what I’ve been working on so far.
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Building Worlds, One Room at a Time
The author is developing a text adventure game, composing approximately 15 room descriptions during breaks to create an immersive and meaningful world. They aim to evoke hope and joy through storytelling, reminiscent of the thrill of gaming. While their work isn’t accompanied by music, they draw inspiration from nature sounds. The author shares early examples…
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A quite night at home.
On a reflective December Sunday night, the author reminisces about a simple childhood, marked by a fascination with technology and text adventures. Despite not having the latest gadgets, these games ignited a passion that led the author to create their own text adventure game. The project involves meticulous planning of areas, lore, characters, and dialogue.…
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The story so far…
The narrative follows a weary traveler reflecting on their adventures through mythical lands filled with forgotten secrets and ancient wisdom. As Christmas approaches, the protagonist, Drakhan, is called by a king to thwart Malthera, a witch aiming to awaken a destructive dragon. They must recover five ancient treasures to save the realm.
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The Darkness Vanishes, for Now
The author reflects on the joy of creating a text adventure game, emphasizing the importance of world-building and storytelling. Inspired by childhood memories of gaming, they recount early experiences with machines and programming, leading to a profound desire to craft immersive adventures. They aim to inspire others through this creative journey.