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The Boneyard Reach – Where Silence Wears Bones
Step into the Boneyard Reach, a realm of bones, shadows, and whispers in The Labyrinth of Time’s Edge. An eerie descent into decay, built by hand in QBasic, where the dead do not rest.
Adventure, Affordable Gaming, Fantasy, fiction, Gaming, horror, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Narrative Games, Open Source, Programming, Qbasic, reading, Retro, retro gaming, short-story, Text Adventure, the labyrinth of time’s edge, travel, World Building, writing -
The Last Stand: A Letter from the Labyrinth of Time’s Edge (Indie Retro Gaming’s Final Frontier)
The Ventureweaver presents “The Labyrinth of Time’s Edge,” the last true text adventure, created over decades without compromise. It emphasizes imagination over corporate greed, rejecting trends and profit-driven models. This adventure embodies artistry, offering players a rich world filled with stories and memories, urging them to partake in a shared imaginative experience.
Adventure, adventure games, DOS Gaming, Fantasy, gamers unite, games, Gaming, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Open Source, pc gamer, pc gaming, Programming, Qbasic, Retro, retro gaming, Retro Programming, rpg, solo dev, story driven games, tech, technology, Text Adventure, the labyrinth of time’s edge, travel, video-games, writing -
New Depths, New Dangers, and Latest Additions to The Labyrinth of Time’s Edge
The Labyrinth has expanded, introducing new eerie areas filled with dangers and atmospheric challenges. Players will traverse the Catacombs of Hollow Mercy, Shrouded Crossings, Binding Halls, and Gloamspire Descent, encountering haunting sights and creatures. The creator plans a brief family break before sharing further updates on this dark journey.
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The Vital Importance of Core Values in my Game Development
In an industry increasingly consumed by hollow trends and corporate greed, there remains a quiet but unyielding truth: that our creations, when forged from conviction, can stand as eternal monuments to the best of who we are. For me, The Labyrinth of Time’s Edge is more than just a game. It is the result of…
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My manifesto : The Labyrinth of Time’s Edge – A Decades-Long Odyssey in Text Adventures
Step into a world built not by corporations or algorithms, but by the hands of a single dreamer over decades. The Labyrinth of Time’s Edge is more than a game—it’s a living world crafted with passion, persistence, and purpose. Every room, every eerie whisper in the dark, every path that forks into mystery, was written…
Adventure, Affordable Gaming, ClassicGamingRevival, Fantasy, FreeGames, GamersUnite, games, Gaming, GamingCommunity, GamingManifesto, GamingWithHeart, Indie Games, IndieGameDev, InspiredByEdmonton, Interactive Fiction, JourneyBegins, labyrinth, LabyrinthOfTimesEdge, MadeWithLove, OldSchoolGaming, Open Source, PassionProject, Programming, reading, Retro, retro gaming, RetroGaming, SoloDev, SupportIndieGames, Text Adventure, travel, video-games, writing -
Reviving Forgotten Worlds: An Easter Reflection and a Look Into My Dream Game
Happy Easter to all you amazing adventurers, wherever you may be in the world and whatever gaming system you’re currently enjoying! It’s mid-April already—can you believe it? If someone had told me I’d be spending this time creating and documenting the game of my dreams, I wouldn’t have believed them. Yet, here I am, and…