The Ventureweaver

  • About
  • ventureweaver.itch.io/Checkout my Itch.IO page for my older games.
  • www.youtube.com/@TheVentureweaver
  • Patreon
  • September 29, 2025

    The Boneyard Reach – Where Silence Wears Bones

    Step into the Boneyard Reach, a realm of bones, shadows, and whispers in The Labyrinth of Time’s Edge. An eerie descent into decay, built by hand in QBasic, where the dead do not rest.

    Upcoming Additions
    Adventure, Affordable Gaming, Fantasy, fiction, Gaming, horror, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Narrative Games, Open Source, Programming, Qbasic, reading, Retro, retro gaming, short-story, Text Adventure, the labyrinth of time’s edge, travel, World Building, writing
  • September 27, 2025

    Every Monster Is a Memory

    In The Labyrinth of Time’s Edge, monsters represent forgotten memories and emotions intertwined with the player’s identity. Each encounter encourages reflection on personal fears and regrets, transforming the game into a journey of self-exploration. The core philosophy emphasizes that true horror lies within, making players confront their inner selves and echoes.

    Musings
    Adventure, books, Fantasy, fiction, Game Development, Gaming, horror, Interactive Fiction, Open Source, PassionProject, Programming, Qbasic, reading, Retro, retro gaming, Retro Programming, short-story, Text Adventure, travel, writing
  • September 21, 2025

    Lanterns in the Labyrinth – A Bard’s Song

    I’ve been working away on The Labyrinth of Time’s Edge for so long that the idea struck me — why not give it a drinking song of its own? Something you could imagine being sung in a tavern inside the game, voices raised together under the glow of lantern light. That thought led me to…

    Song
    Adventure, adventure games, Fantasy, fiction, Gaming, Interactive Fiction, labyrinth, Open Source, Programming, reading, Retro, retro gaming, Retro Programming, RetroGaming, short-story, Text Adventure, TextAdventure, travel, writing
  • September 19, 2025

    Expanding Into the Deadlight Field’s

    The Deadlight Field’s expansion in The Labyrinth of Time’s Edge introduces a haunting landscape where silence and shadows challenge players’ resolve. This eerie land transforms movement into a negotiation with the environment, blending terror with fascination. Ultimately, it serves as a passage, enhancing the game’s immersive storytelling and ongoing journey.

    Updates
    Adventure, AdventureGame, Fantasy, FantasyAdventure, fiction, Gaming, horror, if, Interactive Fiction, Open Source, Programming, Qbasic, Retro, retro gaming, Retro Programming, short-story, Text Adventure, travel, writing
  • September 14, 2025

    A Thank You to Every Adventurer

    Friends, dreamers, adventurers… As I continue to build The Labyrinth of Time’s Edge, I want to pause and take a moment to simply say: thank you. Every download, every comment, every share, every whisper of support, it all means more than words can ever capture. This game has been my life’s work, born from childhood…

    Updates
    Adventure, Fantasy, fiction, free game, Gaming, Interactive Fiction, labyrinth, labyrinths, Open Source, Programming, Retro, retro gaming, Retro Programming, RetroGaming, Text Adventure, travel, writing
  • September 12, 2025

    3,655 Rooms and Counting: Crossing the Sea of Remembrance in The Labyrinth of Time’s Edge

    Today marks a milestone of 3,655 rooms completed in The Labyrinth, a project evolving into a lifelong companion challenging conventional gaming. The next phase introduces the Sea of Remembrance, leading players to uncharted realms with haunting locales. This journey promises to test the adventurer’s resolve and memories while enriching the gaming experience.

    Upcoming Additions
    Adventure, adventure games, artificial-intelligence, books, creativity, Fantasy, fiction, free download, Game Development, Gaming, horror, Interactive Fiction, Open Source, play free, Programming, Qbasic, reading, Retro, retro gaming, Retro Programming, RetroGaming, Text Adventure, TextAdventure, travel, writing
  • September 7, 2025

    The Last Stand: A Letter from the Labyrinth of Time’s Edge (Indie Retro Gaming’s Final Frontier)

    The Ventureweaver presents “The Labyrinth of Time’s Edge,” the last true text adventure, created over decades without compromise. It emphasizes imagination over corporate greed, rejecting trends and profit-driven models. This adventure embodies artistry, offering players a rich world filled with stories and memories, urging them to partake in a shared imaginative experience.

    Essay
    Adventure, adventure games, DOS Gaming, Fantasy, gamers unite, games, Gaming, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Open Source, pc gamer, pc gaming, Programming, Qbasic, Retro, retro gaming, Retro Programming, rpg, solo dev, story driven games, tech, technology, Text Adventure, the labyrinth of time’s edge, travel, video-games, writing
  • September 5, 2025

    Why Text Adventures Are the Purest Form of Artistic Programming

    The Forgotten Language of Play In the modern landscape of gaming, where sprawling open worlds are rendered in dazzling photorealism and budgets rival Hollywood blockbusters, it is easy to forget that the roots of interactive storytelling began not in graphics but in words. Text adventures, interactive fiction that unfolds through typed commands and written descriptions,…

    Musings
    #ExploreNewWorlds, Adventure, adventure games, AdventureGame, ai, artificial-intelligence, ClassicGamingRevival, creativity, ExploreNewWorlds, Fantasy, FantasyAdventure, free download, free game, free games, FreeGames, Gaming, InspiredByEdmonton, Interactive Fiction, Open Source, play free, Programming, reading, Retro, retro gaming, Retro Programming, RetroGaming, review, reviews, technology, Text Adventure, TextAdventure, the labyrinth of time’s edge, travel, Ventureweaver, video-games, writing
  • August 29, 2025

    A Love Letter to Adventure – Expanding the Labyrinth with Tayloria

    The Labyrinth of Time’s Edge embodies the essence of adventure gaming, emphasizing exploration and discovery. Creator The Ventureweaver reveals the new region, Tayloria, showcasing its mysterious landscapes and stories. This ongoing project symbolizes a commitment to the genre, demonstrating that games can transcend mere entertainment to become unforgettable journeys filled with imagination.

    Updates
    Adventure, books, Fantasy, Gaming, Interactive Fiction, labyrinth, Open Source, Programming, Retro, reviews, Text Adventure, travel, writing
  • August 23, 2025

    Why Text Adventures Are the Future of Gaming

    Modern gaming faces challenges with high costs, extensive updates, and corporate practices overshadowing creativity. Text adventures highlight a return to pure storytelling, relying on imagination rather than money. “The Labyrinth of Time’s Edge” embodies this vision by offering a vast, free experience, inviting all to embrace creativity and adventure without monetary barriers.

    Musings
    Adventure, adventure games, AdventureGame, CanadianGameDev, download now, Fantasy, FantasyAdventure, free download, gamer community, Gaming, Interactive Fiction, MadeWithLove, Open Source, PassionProject, Programming, Qbasic, reading, Retro, retro gaming, Retro Programming, RetroGaming, reviews, rpg, tech, Text Adventure, TextAdventure, travel, video-games, writing
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  • About
  • ventureweaver.itch.io/Checkout my Itch.IO page for my older games.
  • www.youtube.com/@TheVentureweaver
  • Patreon

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