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Into the Great Hall: A Journey Through Memory, Illusion, and Descent
There are places in The Labyrinth of Time’s Edge that don’t just exist as locations. Some spaces feel alive, aware, or even mournful. The Castle at the Edge of Time is one of those places, and the transition from its Great Hall into Dungeon Floor One creates one of the most memorable emotional shifts in…
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The Free QBasic Game You Need to Experience Now: Part II The Castle Breathes Again
The Dream That Refused to Die If you grew up when games came on floppies and manuals smelled like ink and adventure, you remember that first spark, when imagination did the rendering, and every word on a black screen felt like the start of something eternal. That spark never died. It’s here, alive, glowing faintly…
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The Descent of Time: Three New Realms Within the Castle
The Shimmering Return There are moments within The Labyrinth of Time’s Edge where the world itself seems to remember what it once was, a fleeting shimmer, a reflection of purity before the rot took hold. That is where this new journey begins. “The world begins to twist and shimmer, the rot peeling away as reality…
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The Boneyard Reach – Where Silence Wears Bones
Step into the Boneyard Reach, a realm of bones, shadows, and whispers in The Labyrinth of Time’s Edge. An eerie descent into decay, built by hand in QBasic, where the dead do not rest.
Adventure, Affordable Gaming, Fantasy, fiction, Gaming, horror, indie dev, indie game, Indie Games, indie spotlight, Interactive Fiction, Narrative Games, Open Source, Programming, Qbasic, reading, Retro, retro gaming, short-story, Text Adventure, the labyrinth of time’s edge, travel, World Building, writing -
3,655 Rooms and Counting: Crossing the Sea of Remembrance in The Labyrinth of Time’s Edge
Today marks a milestone of 3,655 rooms completed in The Labyrinth, a project evolving into a lifelong companion challenging conventional gaming. The next phase introduces the Sea of Remembrance, leading players to uncharted realms with haunting locales. This journey promises to test the adventurer’s resolve and memories while enriching the gaming experience.
Adventure, adventure games, artificial-intelligence, books, creativity, Fantasy, fiction, free download, Game Development, Gaming, horror, Interactive Fiction, Open Source, play free, Programming, Qbasic, reading, Retro, retro gaming, Retro Programming, RetroGaming, Text Adventure, TextAdventure, travel, writing -
From Alberta with Shadows
It is I, the Ventureweaver, returning once more to share tales from the wild edges of imagination, stories that I hope will forever shift the way you see the world around you. Lately, I’ve been wandering the outer reaches of a world not many dare to explore. Creatures not born of myth or memory have…
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2,000 Rooms and a Clock Tower of Terror: A Developer’s Update
Greetings, fellow adventurers!It is I—your devoted architect of the unknown—here to share something monumental: 🎉 The game has officially reached the 2,000-room mark! 🎉 That’s right—you can now journey through 2,000 distinct, hand-crafted rooms, each woven with atmosphere, mystery, and that unmistakable vintage charm. And the latest addition? Oh, it’s something special. This new chapter…
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The Adventure Grows: What Lies Beyond Malthera?
I’ve been doing some thinking. With every twist and turn I take while working on the game, I feel like I’m breathing new life into it. Weekends are dedicated to this world I’m creating, and every moment spent shaping it fuels my passion. The depth of this universe, the stories within it—it’s enough to keep…
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Master the Maze: Turning Frustration into Adventure!
With each passing day, I add another brick to the village that is this game. It has been a long and tiresome journey—one that has taken me through mapping out entire areas, traveling across the many corners of the game world, from the village to the castle, and into the winding labyrinths. I’m constantly driven…
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Beneath Flickering Lanterns: Weaving the Tapestry of a Forgotten Labyrinth
With every passing day, I dedicate myself to weaving the intricate mosaic of my game—a labor of love that beckons me to delve into the depths of creativity. My routine has become a verdant garden of productivity, each hour spent crafting room descriptions and meticulously mapping out the labyrinthine world a small triumph. Every sentence…