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The Free QBasic Game You Need to Experience Now
When I was a kid, I learned that the most powerful graphics card in the world was a book and a lamp. You opened the cover, you turned on the light, and entire worlds appeared. That same feeling lives in The Labyrinth of Time’s Edge, a free QBasic text adventure that has now grown into…
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Why NPCs Should Feel Human, And How My Game is Building Something More
In most games, NPCs (Non-Player Characters) feel like scripted mannequins, mere vessels to hand you quests, sell items, or fill in the background noise of a town. They’re there, but they’re not alive. They exist within narrow scripts, repeating the same lines, oblivious to your presence beyond their designated trigger. But in The Labyrinth of…