New Depths, New Dangers, and Latest Additions to The Labyrinth of Time’s Edge

The Labyrinth has grown again. New passages have opened, new terrors have taken root, and for those willing to step forward, the dangers have never been greater. Over the past weeks, I’ve been building some of the most atmospheric, unpredictable, and downright haunting areas the game has seen so far. This latest expansion takes you from the suffocating black of ancient tunnels to realms that shouldn’t exist at all.

Catacombs of Hollow Mercy

The journey begins with a hidden entrance, a slit in the rock meant to keep curious eyes away. The further you push in, the heavier the air becomes. Pick-scarred walls weep with slick residue, and the dead lie in deliberate, twisted arrangements, their silence louder than any scream. Portraits of beasts long extinct watch you pass. The ground trembles. Water surges to swallow entire chambers. And then, in the deepest black, eyes open in the dark water and follow your every move. If you survive the serpent that calls these flooded tunnels home, you might just find the rusted gates and wooden doors that lead deeper still.

The Shrouded Crossings

One moment you’re trapped in the claustrophobic stone, and the next, the world bursts into color and light. Fields sway beneath an endless blue sky. The mysterious blue figure known as Felixa greets you with a voice that feels both foreign and familiar. But beauty here is fleeting, the ground rots under your feet, the sky darkens, and the Guardian Over Death steps forward to claim your path. Before long, you’re lost in a forest that shifts with every step. Trees wall you in from every side, leaving you wandering in circles as the air grows heavier and the cold bites deeper.

The Binding Halls

This is where the air turns to steam and the walls close in. Rusted chains sway in silence, bones scatter across the floor, and the echo of cries from souls long trapped never fades. Here, you’ll encounter the Lost Soul, a clawed wretch desperate to pull you into the dark, and the unsettling stillness of the Ghoul’s Feast. The Binding Halls are a place of layers metal over stone, shadow over fire, silence over screams. If you hear chains scraping in the distance, be ready to move.

The Gloamspire Descent

Finally, the path drops into the earth’s oldest heart. Bats swarm above like a living storm. Crumbling walkways wind past the skeletal remains of a civilization swallowed by the dark. The smell of foul black liquid seeps into your lungs, clouding your vision until the ground gives way beneath your feet. When you hit the stone below, she is waiting for the Witch, smiling with a look that says you’ve walked exactly where she wanted you to.

A Small Personal Note

Before the next chapter of this journey is unveiled, I’ll be taking a short break with my family. We’re heading to Drumheller, a place that feels like another world in its own right, strange, ancient, and full of stories written in stone. I’ll be back at the desk and posting again next Wednesday with more Labyrinth updates.

Thank you for walking these halls with me, for every step you’ve taken into the dark corners of this world. The Labyrinth grows because of you.

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