Greetings, fellow adventurers!
Welcome to another action-packed post from the other side of the realm, where I’ll be giving you all an update on the progress of the game.
There’s something special about creating a world that exists entirely in text—a world that challenges the senses and fuels the imagination. What do I mean by that? Honestly, I have no clue. But what I do know is that I’ve been hard at work crafting the perfect area within the game—one where you traverse a metal walkway suspended above the miners, toiling away beneath you. Their labor fuels the wicked witch’s grand scheme to destroy the world and crown herself queen.
It’s been an exciting journey, and I’ve even taken the opportunity to expand the game’s world—adding more characters to existing locations, writing new dialogue, and fleshing out the details that bring everything to life. There’s a unique sense of pride that comes with building a world from scratch, and every time I talk about the game, that feeling grows stronger.
Of course, I know this is a solo project, written entirely in QBasic—a far cry from modern gaming engines. Would I love to see my game on a full-fledged system, or even running on Linux? Absolutely. But for now, I’m committed to seeing this journey through until the wheels fall off.
So far, I’ve reached 1,083 rooms, with countless great places to explore. I know, I know—I don’t need to brag. But if you want to experience it for yourself, download Version 1.6 and take a look!
Every so often, I catch myself daydreaming about traveling back in time to the early 1980s. I know it’s impossible, of course, but if I could, I’d want to establish a life there—one where I had an endless supply of money, a cozy three-bedroom house with a two-car garage, and all the time in the world to play Adventureland and Infocom titles.
If that were the case, I’d start working on this game back then, and it would be massive. Sometimes I wonder what that alternate reality would look like… but perhaps that’s a discussion for another time.

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