With each passing day, I add another brick to the village that is this game. It has been a long and tiresome journey—one that has taken me through mapping out entire areas, traveling across the many corners of the game world, from the village to the castle, and into the winding labyrinths. I’m constantly driven to continue this project because something within me compels me to push forward, even at the brink of absolute chaos.
I’ve been working on a significant part of the game: a maze. This maze needs no introduction—it’s vast, with about 128 rooms, twisting and turning in ways that I believe will either drive you mad or simply annoy you. My goal, however, is just to entertain.
As with the many text adventures I played in my youth, I always loved and hated mazes in equal measure. But this maze, it offers three paths, each leading you toward the realm of the evil witch. I genuinely think you’ll love it.
Now, with 128 rooms, each featuring the exact same description, the goal is to throw the player into absolute chaos. However, there is still a way to escape using the directional compass displayed on the screen. While the sheer size of the maze might seem intimidating, it takes less than ten minutes to navigate through. Even if you get stuck, there’s a simple method to overcome it.

After working on this maze for days, I am proud to say that this portion of the game is complete. There may still be future changes, such as expanding the maze or adding new elements, but for now, I’m thrilled with the progress that has been made. As you, the player, navigate the challenges within the game, you uncover the truth about the evils that have befallen the world. Once you conquer the maze, you will find yourself standing before the very gates of oblivion.

With that in mind, I wanted to give you all an update on what I’ve been working on lately. I still have some work to finish tonight, but I know you’ll all be embarking on the adventure of a lifetime. Thank you!

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